

Post 2 - Originally published on Google+ on 03:41:52 UTC Some starting maps for 625 (religious left, political right) below. What makes it easier is that Byzantium and Sassanids are at war for a few decades by that time - I can't really rewind it back to where they aren't without going into 500s.Īnyway, I expect this to be the easiest campaign I ever played, but then you never know. Biggest risks are Byzantium, Sassanids, and Shiites - if I manage to deal with all three, I'll probably be totally OP. I only have general idea as for game mechanics.

Their maps are different from each other, so if it's on any of their maps, it's victory condition. ] - they obviously use maps from Paradox games.
#Eu4 extended timeline map everywhere mod#
In random observe mod games AI seems to be completely uninterested. Whoever controls Mecca in 627-ish gets event to turn them into the Caliphate, and then they get ton of ridiculously OP events to help simulate world conquest. I made Fun & Balance compatible with Extended Timeline mod, so now it's time for some fun! I don't want to play any time already covered by CK2 (including Charlemagne DLC) or EU4, so decision was between something really old or really new - and starting at pre-Islamic Arabia and conquering the world sounds like fun.
#Eu4 extended timeline map everywhere free#
Note: Without ‘Dharma’ DLC these modifiers are replaced by −10% military advisor cost per free policy.Post 1 - Originally published on Google+ on 23:39:36 UTCĮU4 Caliphate Zero campaign: Pre-campaign notes. Mysorean idea 6: Reform the Mysorean Army.Some bonuses allow the country to enact additional military policies without spending military power: Note: Without ‘Dharma’ DLC these modifiers are replaced by −10% diplomatic advisor cost per free policy. With ‘ Deccani Elites’ government reform (tier 2 monarchy) Some bonuses allow the country to enact additional diplomatic policies without spending diplomatic power: Note: Without ‘Dharma’ DLC these modifiers are replaced by −10% administrative advisor cost per free policy. Trierian idea 7: Influence of the Domkapitel.With ‘ Reinforce Republican Values’ government reform (tier 10 republic) With ‘ Administrative Clergy’ government reform (tier 4 monarchy) Some bonuses allow the country to enact additional administrative policies without spending administrative power: Note: Without ‘Dharma’ DLC these modifiers are replaced by −10% advisor cost per free policy. With ‘ Church and State’ government reform (tier 7 theocracy) With ‘The Two-Chamber System’ government reform (tier 5 monarchy and tier 6 republic) With ‘Autonomous Swiss Cantons’ government reform (tier 1 republic and tier 1 theocracy) The subsequent policies cost 1 monarch point of the appropriate type each month.Īdditional free policies can be gained through the following: Note: Without ‘Dharma’ DLC these modifiers are replaced by −10% military technology cost per possible policy. Barbary Corsair idea 7: Board of Captains.Some bonuses provide additional military policy slot: Note: Without ‘Dharma’ DLC these modifiers are replaced by −10% diplomatic technology cost per possible policy. With ‘ Moral Principle’ government reform (tier 7 republic) Some bonuses provide additional diplomatic policy slot: Note: Without ‘Dharma’ DLC these modifiers are replaced by −10% administrative technology cost per possible policy. With ‘ Political Principle’ government reform (tier 7 republic) With ‘ Legislative Houses’ government reform (tier 7 monarchy) Some bonuses provide additional administrative policy slot: Note: Without ‘Dharma’ DLC these modifiers are replaced by +1 possible advisors per possible policy. Sicilian idea 2: Constitutions of Melfi.Scandinavian idea 2: Unified Scandinavia.

Some bonuses provide additional policy slots in each category: This limit can be modified by the following modifiers.Īvailable only with the Dharma DLC enabled. 3 military, 3 administrative and 3 diplomatic.
